It's not a double-dip (unless the tool-tip is wrong). One mistake in the build: Threatening Shout - Falter does not provide damage reduction, but "instead" provides the increased damage to enemies. You have to go for a while without hitting anything to run out of fury, especially if you are solo and using the templar's ability to restore resources. The Fury spent for the second bonus does not have to be expended in one cast basically, it can be spent in unlimited amount of time.Re: fury, the weapons themselves pretty much supply all the fury you need, especially if you continually hit things. With proper gear, it allows the Wrath of the Berserker to last 100% of the time in intense combat (like the old Thrive on Chaos rune). The last bonus is multiplicative to other modifiers, greatly increasing all damage done both by the Barbarian and his Ancients. While both Wrath of the Berserker and Call of the Ancients is active, the Barbarian deals 4000% increased damage (6 pieces).Reduces the cooldown of Wrath of the Berserker and Call of the Ancients by 3 seconds for every 10 Fury spent with an attack (4 pieces).Call of the Ancients lasts until they (or the Barbarian) die (2 pieces).Immortal King's Tribal Binding (Mighty Belt).Immortal King's Eternal Reign (Chest Armor).Immortal King's Boulder Breaker (Two-Handed Mighty Weapon).The set consists of seven pieces, six of which are required to complete it, and two are Barbarian-only. The set is named after the Immortal King Worusk. Other classes may equip most of its items, but overall, it is designed for Barbarians. ![]() ![]() It requires character level 60 to drop, and only drops at Torment difficulty. Immortal King's Call (previously Immortal King's Legend) is a Barbarian class item set in Diablo III. For the Diablo II Barbarian class set, see Immortal King.
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